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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/compiler/common-node-cache.h" #include "src/codegen/external-reference.h" #include "src/compiler/node.h" namespace v8 { namespace internal { namespace compiler { Node** CommonNodeCache::FindExternalConstant(ExternalReference value) { return external_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); } Node** CommonNodeCache::FindHeapConstant(Handle<HeapObject> value) { return heap_constants_.Find(zone(), bit_cast<intptr_t>(value.address())); } void CommonNodeCache::GetCachedNodes(ZoneVector<Node*>* nodes) { int32_constants_.GetCachedNodes(nodes); int64_constants_.GetCachedNodes(nodes); float32_constants_.GetCachedNodes(nodes); float64_constants_.GetCachedNodes(nodes); external_constants_.GetCachedNodes(nodes); number_constants_.GetCachedNodes(nodes); heap_constants_.GetCachedNodes(nodes); relocatable_int32_constants_.GetCachedNodes(nodes); relocatable_int64_constants_.GetCachedNodes(nodes); } } // namespace compiler } // namespace internal } // namespace v8