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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_DEBUG_COVERAGE_H_ #define V8_DEBUG_DEBUG_COVERAGE_H_ #include <vector> #include "src/debug/debug-interface.h" #include "src/handles/handles.h" #include "src/objects/objects.h" namespace v8 { namespace internal { // Forward declaration. class Isolate; struct CoverageBlock { CoverageBlock(int s, int e, uint32_t c) : start(s), end(e), count(c) {} CoverageBlock() : CoverageBlock(kNoSourcePosition, kNoSourcePosition, 0) {} int start; int end; uint32_t count; }; struct CoverageFunction { CoverageFunction(int s, int e, uint32_t c, Handle<String> n) : start(s), end(e), count(c), name(n), has_block_coverage(false) {} bool HasNonEmptySourceRange() const { return start < end && start >= 0; } bool HasBlocks() const { return !blocks.empty(); } int start; int end; uint32_t count; Handle<String> name; // Blocks are sorted by start position, from outer to inner blocks. std::vector<CoverageBlock> blocks; bool has_block_coverage; }; struct CoverageScript { // Initialize top-level function in case it has been garbage-collected. explicit CoverageScript(Handle<Script> s) : script(s) {} Handle<Script> script; // Functions are sorted by start position, from outer to inner function. std::vector<CoverageFunction> functions; }; class Coverage : public std::vector<CoverageScript> { public: // Collecting precise coverage only works if the modes kPreciseCount or // kPreciseBinary is selected. The invocation count is reset on collection. // In case of kPreciseCount, an updated count since last collection is // returned. In case of kPreciseBinary, a count of 1 is returned if a // function has been executed for the first time since last collection. static std::unique_ptr<Coverage> CollectPrecise(Isolate* isolate); // Collecting best effort coverage always works, but may be imprecise // depending on selected mode. The invocation count is not reset. static std::unique_ptr<Coverage> CollectBestEffort(Isolate* isolate); // Select code coverage mode. static void SelectMode(Isolate* isolate, debug::CoverageMode mode); private: static std::unique_ptr<Coverage> Collect( Isolate* isolate, v8::debug::CoverageMode collectionMode); Coverage() = default; }; } // namespace internal } // namespace v8 #endif // V8_DEBUG_DEBUG_COVERAGE_H_