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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_ #define V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_ #include "src/debug/debug-frames.h" #include "src/debug/debug-interface.h" #include "src/debug/debug-scopes.h" namespace v8 { namespace internal { class DebugScopeIterator final : public debug::ScopeIterator { public: DebugScopeIterator(Isolate* isolate, FrameInspector* frame_inspector); DebugScopeIterator(Isolate* isolate, Handle<JSFunction> function); DebugScopeIterator(Isolate* isolate, Handle<JSGeneratorObject> generator); bool Done() override; void Advance() override; ScopeType GetType() override; v8::Local<v8::Object> GetObject() override; v8::Local<v8::Value> GetFunctionDebugName() override; int GetScriptId() override; bool HasLocationInfo() override; debug::Location GetStartLocation() override; debug::Location GetEndLocation() override; bool SetVariableValue(v8::Local<v8::String> name, v8::Local<v8::Value> value) override; private: bool ShouldIgnore(); v8::internal::ScopeIterator iterator_; }; class DebugWasmScopeIterator final : public debug::ScopeIterator { public: DebugWasmScopeIterator(Isolate* isolate, StandardFrame* frame, int inlined_frame_index); bool Done() override; void Advance() override; ScopeType GetType() override; v8::Local<v8::Object> GetObject() override; v8::Local<v8::Value> GetFunctionDebugName() override; int GetScriptId() override; bool HasLocationInfo() override; debug::Location GetStartLocation() override; debug::Location GetEndLocation() override; bool SetVariableValue(v8::Local<v8::String> name, v8::Local<v8::Value> value) override; private: Isolate* isolate_; StandardFrame* frame_; int inlined_frame_index_; ScopeType type_; }; } // namespace internal } // namespace v8 #endif // V8_DEBUG_DEBUG_SCOPE_ITERATOR_H_