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// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_ODDBALL_INL_H_ #define V8_OBJECTS_ODDBALL_INL_H_ #include "src/objects/oddball.h" #include "src/handles/handles.h" #include "src/heap/heap-write-barrier-inl.h" #include "src/objects/objects-inl.h" #include "src/objects/string-inl.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { TQ_OBJECT_CONSTRUCTORS_IMPL(Oddball) void Oddball::set_to_number_raw_as_bits(uint64_t bits) { // Bug(v8:8875): HeapNumber's double may be unaligned. base::WriteUnalignedValue<uint64_t>(field_address(kToNumberRawOffset), bits); } byte Oddball::kind() const { return Smi::ToInt(TorqueGeneratedOddball::kind()); } void Oddball::set_kind(byte value) { TorqueGeneratedOddball::set_kind(Smi::FromInt(value)); } // static Handle<Object> Oddball::ToNumber(Isolate* isolate, Handle<Oddball> input) { return Handle<Object>(input->to_number(), isolate); } DEF_GETTER(HeapObject, IsBoolean, bool) { return IsOddball(isolate) && ((Oddball::cast(*this).kind() & Oddball::kNotBooleanMask) == 0); } } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_ODDBALL_INL_H_