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#ifndef SRC_NODE_PROCESS_H_ #define SRC_NODE_PROCESS_H_ #if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #include "v8.h" namespace node { v8::MaybeLocal<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context, v8::Isolate* isolate, v8::Local<v8::Object> data); // Most of the time, it's best to use `console.error` to write // to the process.stderr stream. However, in some cases, such as // when debugging the stream.Writable class or the process.nextTick // function, it is useful to bypass JavaScript entirely. void RawDebug(const v8::FunctionCallbackInfo<v8::Value>& args); v8::MaybeLocal<v8::Value> ProcessEmit(Environment* env, const char* event, v8::Local<v8::Value> message); v8::Maybe<bool> ProcessEmitWarningGeneric(Environment* env, const char* warning, const char* type = nullptr, const char* code = nullptr); v8::Maybe<bool> ProcessEmitWarning(Environment* env, const char* fmt, ...); v8::Maybe<bool> ProcessEmitDeprecationWarning(Environment* env, const char* warning, const char* deprecation_code); v8::MaybeLocal<v8::Object> CreateProcessObject(Environment* env); void PatchProcessObject(const v8::FunctionCallbackInfo<v8::Value>& args); namespace task_queue { // Handle any nextTicks added in the first tick of the program. // We use the native version here for once so that any microtasks // created by the main module is then handled from C++, and // the call stack of the main script does not show up in the async error // stack trace. bool RunNextTicksNative(Environment* env); } // namespace task_queue } // namespace node #endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS #endif // SRC_NODE_PROCESS_H_