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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef V8_COMPILER_WASM_COMPILER_H_
#define V8_COMPILER_WASM_COMPILER_H_

#include <memory>
#include <utility>

// Clients of this interface shouldn't depend on lots of compiler internals.
// Do not include anything from src/compiler here!
#include "src/runtime/runtime.h"
#include "src/wasm/function-body-decoder.h"
#include "src/wasm/function-compiler.h"
#include "src/wasm/wasm-module.h"
#include "src/wasm/wasm-opcodes.h"
#include "src/wasm/wasm-result.h"
#include "src/zone/zone.h"

namespace v8 {
namespace internal {
struct AssemblerOptions;
class OptimizedCompilationJob;

namespace compiler {
// Forward declarations for some compiler data structures.
class CallDescriptor;
class Graph;
class MachineGraph;
class Node;
class NodeOriginTable;
class Operator;
class SourcePositionTable;
class WasmDecorator;
enum class TrapId : uint32_t;
struct Int64LoweringSpecialCase;
}  // namespace compiler

namespace wasm {
struct DecodeStruct;
// Expose {Node} and {Graph} opaquely as {wasm::TFNode} and {wasm::TFGraph}.
using TFNode = compiler::Node;
using TFGraph = compiler::MachineGraph;
class WasmCode;
struct WasmFeatures;
}  // namespace wasm

namespace compiler {

wasm::WasmCompilationResult ExecuteTurbofanWasmCompilation(
    wasm::WasmEngine*, wasm::CompilationEnv*, const wasm::FunctionBody&,
    int func_index, Counters*, wasm::WasmFeatures* detected);

wasm::WasmCompilationResult ExecuteInterpreterEntryCompilation(
    wasm::WasmEngine*, wasm::CompilationEnv*, const wasm::FunctionBody&,
    int func_index, Counters*, wasm::WasmFeatures* detected);

// Calls to WASM imports are handled in several different ways, depending on the
// type of the target function/callable and whether the signature matches the
// argument arity.
enum class WasmImportCallKind : uint8_t {
  kLinkError,                      // static WASM->WASM type error
  kRuntimeTypeError,               // runtime WASM->JS type error
  kWasmToCapi,                     // fast WASM->C-API call
  kWasmToWasm,                     // fast WASM->WASM call
  kJSFunctionArityMatch,           // fast WASM->JS call
  kJSFunctionArityMatchSloppy,     // fast WASM->JS call, sloppy receiver
  kJSFunctionArityMismatch,        // WASM->JS, needs adapter frame
  kJSFunctionArityMismatchSloppy,  // WASM->JS, needs adapter frame, sloppy
  // Math functions imported from JavaScript that are intrinsified
  kFirstMathIntrinsic,
  kF64Acos = kFirstMathIntrinsic,
  kF64Asin,
  kF64Atan,
  kF64Cos,
  kF64Sin,
  kF64Tan,
  kF64Exp,
  kF64Log,
  kF64Atan2,
  kF64Pow,
  kF64Ceil,
  kF64Floor,
  kF64Sqrt,
  kF64Min,
  kF64Max,
  kF64Abs,
  kF32Min,
  kF32Max,
  kF32Abs,
  kF32Ceil,
  kF32Floor,
  kF32Sqrt,
  kF32ConvertF64,
  kLastMathIntrinsic = kF32ConvertF64,
  // For everything else, there's the call builtin.
  kUseCallBuiltin
};

// TODO(wasm): There should be only one import kind for sloppy and strict in
// order to reduce wrapper cache misses. The mode can be checked at runtime
// instead.
constexpr WasmImportCallKind kDefaultImportCallKind =
    WasmImportCallKind::kJSFunctionArityMatchSloppy;

// Resolves which import call wrapper is required for the given JS callable.
// Returns the kind of wrapper need and the ultimate target callable. Note that
// some callables (e.g. a {WasmExportedFunction} or {WasmJSFunction}) just wrap
// another target, which is why the ultimate target is returned as well.
V8_EXPORT_PRIVATE std::pair<WasmImportCallKind, Handle<JSReceiver>>
ResolveWasmImportCall(Handle<JSReceiver> callable, wasm::FunctionSig* sig,
                      const wasm::WasmFeatures& enabled_features);

// Compiles an import call wrapper, which allows WASM to call imports.
V8_EXPORT_PRIVATE wasm::WasmCompilationResult CompileWasmImportCallWrapper(
    wasm::WasmEngine*, wasm::CompilationEnv* env, WasmImportCallKind,
    wasm::FunctionSig*, bool source_positions);

// Compiles a host call wrapper, which allows WASM to call host functions.
wasm::WasmCode* CompileWasmCapiCallWrapper(wasm::WasmEngine*,
                                           wasm::NativeModule*,
                                           wasm::FunctionSig*, Address address);

// Returns an OptimizedCompilationJob object for a JS to Wasm wrapper.
std::unique_ptr<OptimizedCompilationJob> NewJSToWasmCompilationJob(
    Isolate* isolate, wasm::WasmEngine* wasm_engine, wasm::FunctionSig* sig,
    bool is_import, const wasm::WasmFeatures& enabled_features);

// Compiles a stub that redirects a call to a wasm function to the wasm
// interpreter. It's ABI compatible with the compiled wasm function.
V8_EXPORT_PRIVATE wasm::WasmCompilationResult CompileWasmInterpreterEntry(
    wasm::WasmEngine*, const wasm::WasmFeatures& enabled_features,
    uint32_t func_index, wasm::FunctionSig*);

// Compiles a stub with JS linkage that serves as an adapter for function
// objects constructed via {WebAssembly.Function}. It performs a round-trip
// simulating a JS-to-Wasm-to-JS coercion of parameter and return values.
MaybeHandle<Code> CompileJSToJSWrapper(Isolate* isolate,
                                       wasm::FunctionSig* sig);

enum CWasmEntryParameters {
  kCodeEntry,
  kObjectRef,
  kArgumentsBuffer,
  kCEntryFp,
  // marker:
  kNumParameters
};

// Compiles a stub with C++ linkage, to be called from Execution::CallWasm,
// which knows how to feed it its parameters.
MaybeHandle<Code> CompileCWasmEntry(Isolate* isolate, wasm::FunctionSig* sig);

// Values from the instance object are cached between WASM-level function calls.
// This struct allows the SSA environment handling this cache to be defined
// and manipulated in wasm-compiler.{h,cc} instead of inside the WASM decoder.
// (Note that currently, the globals base is immutable, so not cached here.)
struct WasmInstanceCacheNodes {
  Node* mem_start;
  Node* mem_size;
  Node* mem_mask;
};

// Abstracts details of building TurboFan graph nodes for wasm to separate
// the wasm decoder from the internal details of TurboFan.
class WasmGraphBuilder {
 public:
  enum EnforceBoundsCheck : bool {  // --
    kNeedsBoundsCheck = true,
    kCanOmitBoundsCheck = false
  };
  enum UseRetpoline : bool {  // --
    kRetpoline = true,
    kNoRetpoline = false
  };

  V8_EXPORT_PRIVATE WasmGraphBuilder(
      wasm::CompilationEnv* env, Zone* zone, MachineGraph* mcgraph,
      wasm::FunctionSig* sig, compiler::SourcePositionTable* spt = nullptr);

  Vector<Node*> Buffer(size_t count) {
    if (count > cur_bufsize_) {
      size_t new_size = count + cur_bufsize_ + 5;
      cur_buffer_ =
          reinterpret_cast<Node**>(zone_->New(new_size * sizeof(Node*)));
      cur_bufsize_ = new_size;
    }
    return {cur_buffer_, count};
  }

  //-----------------------------------------------------------------------
  // Operations independent of {control} or {effect}.
  //-----------------------------------------------------------------------
  Node* Error();
  Node* Start(unsigned params);
  Node* Param(unsigned index);
  Node* Loop(Node* entry);
  Node* TerminateLoop(Node* effect, Node* control);
  Node* TerminateThrow(Node* effect, Node* control);
  Node* Merge(unsigned count, Node** controls);
  Node* Phi(wasm::ValueType type, unsigned count, Node** vals, Node* control);
  Node* CreateOrMergeIntoPhi(MachineRepresentation rep, Node* merge,
                             Node* tnode, Node* fnode);
  Node* CreateOrMergeIntoEffectPhi(Node* merge, Node* tnode, Node* fnode);
  Node* EffectPhi(unsigned count, Node** effects, Node* control);
  Node* RefNull();
  Node* RefFunc(uint32_t function_index);
  Node* Uint32Constant(uint32_t value);
  Node* Int32Constant(int32_t value);
  Node* Int64Constant(int64_t value);
  Node* IntPtrConstant(intptr_t value);
  Node* Float32Constant(float value);
  Node* Float64Constant(double value);
  Node* Binop(wasm::WasmOpcode opcode, Node* left, Node* right,
              wasm::WasmCodePosition position = wasm::kNoCodePosition);
  Node* Unop(wasm::WasmOpcode opcode, Node* input,
             wasm::WasmCodePosition position = wasm::kNoCodePosition);
  Node* MemoryGrow(Node* input);
  Node* Throw(uint32_t exception_index, const wasm::WasmException* exception,
              const Vector<Node*> values, wasm::WasmCodePosition position);
  Node* Rethrow(Node* except_obj);
  Node* ExceptionTagEqual(Node* caught_tag, Node* expected_tag);
  Node* LoadExceptionTagFromTable(uint32_t exception_index);
  Node* GetExceptionTag(Node* except_obj);
  Vector<Node*> GetExceptionValues(Node* except_obj,
                                   const wasm::WasmException* exception);
  bool IsPhiWithMerge(Node* phi, Node* merge);
  bool ThrowsException(Node* node, Node** if_success, Node** if_exception);
  void AppendToMerge(Node* merge, Node* from);
  void AppendToPhi(Node* phi, Node* from);

  void StackCheck(wasm::WasmCodePosition position, Node** effect = nullptr,
                  Node** control = nullptr);

  void PatchInStackCheckIfNeeded();

  // TODO(v8:8977, v8:7703): move this somewhere? This should be where it
  // can be used in many places (e.g graph assembler, wasm compiler).
  // Adds a decompression node if pointer compression is enabled and the type
  // loaded is a compressed one. To be used after loads.
  Node* InsertDecompressionIfNeeded(MachineType type, Node* value);
  // Adds a compression node if pointer compression is enabled and the
  // representation to be stored is a compressed one. To be used before stores.
  Node* InsertCompressionIfNeeded(MachineRepresentation rep, Node* value);

  //-----------------------------------------------------------------------
  // Operations that read and/or write {control} and {effect}.
  //-----------------------------------------------------------------------
  Node* BranchNoHint(Node* cond, Node** true_node, Node** false_node);
  Node* BranchExpectTrue(Node* cond, Node** true_node, Node** false_node);
  Node* BranchExpectFalse(Node* cond, Node** true_node, Node** false_node);

  Node* TrapIfTrue(wasm::TrapReason reason, Node* cond,
                   wasm::WasmCodePosition position);
  Node* TrapIfFalse(wasm::TrapReason reason, Node* cond,
                    wasm::WasmCodePosition position);
  Node* TrapIfEq32(wasm::TrapReason reason, Node* node, int32_t val,
                   wasm::WasmCodePosition position);
  Node* ZeroCheck32(wasm::TrapReason reason, Node* node,
                    wasm::WasmCodePosition position);
  Node* TrapIfEq64(wasm::TrapReason reason, Node* node, int64_t val,
                   wasm::WasmCodePosition position);
  Node* ZeroCheck64(wasm::TrapReason reason, Node* node,
                    wasm::WasmCodePosition position);

  Node* Switch(unsigned count, Node* key);
  Node* IfValue(int32_t value, Node* sw);
  Node* IfDefault(Node* sw);
  Node* Return(Vector<Node*> nodes);
  template <typename... Nodes>
  Node* Return(Node* fst, Nodes*... more) {
    Node* arr[] = {fst, more...};
    return Return(ArrayVector(arr));
  }
  Node* Unreachable(wasm::WasmCodePosition position);

  Node* CallDirect(uint32_t index, Node** args, Node*** rets,
                   wasm::WasmCodePosition position);
  Node* CallIndirect(uint32_t table_index, uint32_t sig_index, Node** args,
                     Node*** rets, wasm::WasmCodePosition position);

  Node* ReturnCall(uint32_t index, Node** args,
                   wasm::WasmCodePosition position);
  Node* ReturnCallIndirect(uint32_t table_index, uint32_t sig_index,
                           Node** args, wasm::WasmCodePosition position);

  Node* Invert(Node* node);

  Node* GetGlobal(uint32_t index);
  Node* SetGlobal(uint32_t index, Node* val);
  Node* TableGet(uint32_t table_index, Node* index,
                 wasm::WasmCodePosition position);
  Node* TableSet(uint32_t table_index, Node* index, Node* val,
                 wasm::WasmCodePosition position);
  //-----------------------------------------------------------------------
  // Operations that concern the linear memory.
  //-----------------------------------------------------------------------
  Node* CurrentMemoryPages();
  Node* TraceMemoryOperation(bool is_store, MachineRepresentation, Node* index,
                             uint32_t offset, wasm::WasmCodePosition);
  Node* LoadMem(wasm::ValueType type, MachineType memtype, Node* index,
                uint32_t offset, uint32_t alignment,
                wasm::WasmCodePosition position);
  Node* StoreMem(MachineRepresentation mem_rep, Node* index, uint32_t offset,
                 uint32_t alignment, Node* val, wasm::WasmCodePosition position,
                 wasm::ValueType type);
  static void PrintDebugName(Node* node);

  void set_instance_node(Node* instance_node) {
    this->instance_node_ = instance_node;
  }

  Node* Control() {
    DCHECK_NOT_NULL(*control_);
    return *control_;
  }
  Node* Effect() {
    DCHECK_NOT_NULL(*effect_);
    return *effect_;
  }
  Node* SetControl(Node* node) {
    *control_ = node;
    return node;
  }
  Node* SetEffect(Node* node) {
    *effect_ = node;
    return node;
  }

  void set_control_ptr(Node** control) { this->control_ = control; }

  void set_effect_ptr(Node** effect) { this->effect_ = effect; }

  Node* GetImportedMutableGlobals();

  void GetGlobalBaseAndOffset(MachineType mem_type, const wasm::WasmGlobal&,
                              Node** base_node, Node** offset_node);

  void GetBaseAndOffsetForImportedMutableAnyRefGlobal(
      const wasm::WasmGlobal& global, Node** base, Node** offset);

  void BoundsCheckTable(uint32_t table_index, Node* index,
                        wasm::WasmCodePosition position,
                        wasm::TrapReason trap_reason, Node** base_node);

  void GetTableBaseAndOffset(uint32_t table_index, Node* index,
                             wasm::WasmCodePosition position, Node** base_node,
                             Node** offset_node);

  // Utilities to manipulate sets of instance cache nodes.
  void InitInstanceCache(WasmInstanceCacheNodes* instance_cache);
  void PrepareInstanceCacheForLoop(WasmInstanceCacheNodes* instance_cache,
                                   Node* control);
  void NewInstanceCacheMerge(WasmInstanceCacheNodes* to,
                             WasmInstanceCacheNodes* from, Node* merge);
  void MergeInstanceCacheInto(WasmInstanceCacheNodes* to,
                              WasmInstanceCacheNodes* from, Node* merge);

  void set_instance_cache(WasmInstanceCacheNodes* instance_cache) {
    this->instance_cache_ = instance_cache;
  }

  wasm::FunctionSig* GetFunctionSignature() { return sig_; }

  enum CallOrigin { kCalledFromWasm, kCalledFromJS };

  V8_EXPORT_PRIVATE void LowerInt64(CallOrigin origin);

  V8_EXPORT_PRIVATE void SimdScalarLoweringForTesting();

  void SetSourcePosition(Node* node, wasm::WasmCodePosition position);

  Node* S128Zero();
  Node* S1x4Zero();
  Node* S1x8Zero();
  Node* S1x16Zero();

  Node* SimdOp(wasm::WasmOpcode opcode, Node* const* inputs);

  Node* SimdLaneOp(wasm::WasmOpcode opcode, uint8_t lane, Node* const* inputs);

  Node* Simd8x16ShuffleOp(const uint8_t shuffle[16], Node* const* inputs);

  Node* AtomicOp(wasm::WasmOpcode opcode, Node* const* inputs,
                 uint32_t alignment, uint32_t offset,
                 wasm::WasmCodePosition position);
  Node* AtomicFence();

  // Returns a pointer to the dropped_data_segments array. Traps if the data
  // segment is active or has been dropped.
  Node* CheckDataSegmentIsPassiveAndNotDropped(uint32_t data_segment_index,
                                               wasm::WasmCodePosition position);
  Node* CheckElemSegmentIsPassiveAndNotDropped(uint32_t elem_segment_index,
                                               wasm::WasmCodePosition position);
  Node* MemoryInit(uint32_t data_segment_index, Node* dst, Node* src,
                   Node* size, wasm::WasmCodePosition position);
  Node* MemoryCopy(Node* dst, Node* src, Node* size,
                   wasm::WasmCodePosition position);
  Node* DataDrop(uint32_t data_segment_index, wasm::WasmCodePosition position);
  Node* MemoryFill(Node* dst, Node* fill, Node* size,
                   wasm::WasmCodePosition position);

  Node* TableInit(uint32_t table_index, uint32_t elem_segment_index, Node* dst,
                  Node* src, Node* size, wasm::WasmCodePosition position);
  Node* ElemDrop(uint32_t elem_segment_index, wasm::WasmCodePosition position);
  Node* TableCopy(uint32_t table_dst_index, uint32_t table_src_index, Node* dst,
                  Node* src, Node* size, wasm::WasmCodePosition position);
  Node* TableGrow(uint32_t table_index, Node* value, Node* delta);
  Node* TableSize(uint32_t table_index);
  Node* TableFill(uint32_t table_index, Node* start, Node* value, Node* count);

  bool has_simd() const { return has_simd_; }

  const wasm::WasmModule* module() { return env_ ? env_->module : nullptr; }

  wasm::UseTrapHandler use_trap_handler() const {
    return env_ ? env_->use_trap_handler : wasm::kNoTrapHandler;
  }

  MachineGraph* mcgraph() { return mcgraph_; }
  Graph* graph();

  void AddBytecodePositionDecorator(NodeOriginTable* node_origins,
                                    wasm::Decoder* decoder);

  void RemoveBytecodePositionDecorator();

 protected:
  static const int kDefaultBufferSize = 16;

  Zone* const zone_;
  MachineGraph* const mcgraph_;
  wasm::CompilationEnv* const env_;

  Node** control_ = nullptr;
  Node** effect_ = nullptr;
  WasmInstanceCacheNodes* instance_cache_ = nullptr;

  SetOncePointer<Node> instance_node_;
  SetOncePointer<Node> globals_start_;
  SetOncePointer<Node> imported_mutable_globals_;
  SetOncePointer<Node> stack_check_code_node_;
  SetOncePointer<Node> isolate_root_node_;
  SetOncePointer<const Operator> stack_check_call_operator_;

  Node** cur_buffer_;
  size_t cur_bufsize_;
  Node* def_buffer_[kDefaultBufferSize];
  bool has_simd_ = false;
  bool needs_stack_check_ = false;
  const bool untrusted_code_mitigations_ = true;

  wasm::FunctionSig* const sig_;

  compiler::WasmDecorator* decorator_ = nullptr;

  compiler::SourcePositionTable* const source_position_table_ = nullptr;

  std::unique_ptr<Int64LoweringSpecialCase> lowering_special_case_;

  Node* NoContextConstant();

  Node* BuildLoadIsolateRoot();

  Node* MemBuffer(uint32_t offset);
  // BoundsCheckMem receives a uint32 {index} node and returns a ptrsize index.
  Node* BoundsCheckMem(uint8_t access_size, Node* index, uint32_t offset,
                       wasm::WasmCodePosition, EnforceBoundsCheck);
  // Check that the range [start, start + size) is in the range [0, max).
  // Also updates *size with the valid range. Returns true if the range is
  // partially out-of-bounds, traps if it is completely out-of-bounds.
  Node* BoundsCheckRange(Node* start, Node** size, Node* max,
                         wasm::WasmCodePosition);
  // BoundsCheckMemRange receives a uint32 {start} and {size}, and checks if it
  // is in bounds. Also updates *size with the valid range, and converts *start
  // to a pointer into memory at that index. Returns true if the range is
  // partially out-of-bounds, traps if it is completely out-of-bounds.
  Node* BoundsCheckMemRange(Node** start, Node** size, wasm::WasmCodePosition);

  Node* CheckBoundsAndAlignment(uint8_t access_size, Node* index,
                                uint32_t offset, wasm::WasmCodePosition);

  Node* Uint32ToUintptr(Node*);
  const Operator* GetSafeLoadOperator(int offset, wasm::ValueType type);
  const Operator* GetSafeStoreOperator(int offset, wasm::ValueType type);
  Node* BuildChangeEndiannessStore(Node* node, MachineRepresentation rep,
                                   wasm::ValueType wasmtype = wasm::kWasmStmt);
  Node* BuildChangeEndiannessLoad(Node* node, MachineType type,
                                  wasm::ValueType wasmtype = wasm::kWasmStmt);

  Node* MaskShiftCount32(Node* node);
  Node* MaskShiftCount64(Node* node);

  enum IsReturnCall : bool { kReturnCall = true, kCallContinues = false };

  template <typename... Args>
  Node* BuildCCall(MachineSignature* sig, Node* function, Args... args);
  Node* BuildCallNode(wasm::FunctionSig* sig, Node** args,
                      wasm::WasmCodePosition position, Node* instance_node,
                      const Operator* op);
  // Helper function for {BuildIndirectCall}.
  void LoadIndirectFunctionTable(uint32_t table_index, Node** ift_size,
                                 Node** ift_sig_ids, Node** ift_targets,
                                 Node** ift_instances);
  Node* BuildIndirectCall(uint32_t table_index, uint32_t sig_index, Node** args,
                          Node*** rets, wasm::WasmCodePosition position,
                          IsReturnCall continuation);
  Node* BuildWasmCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
                      wasm::WasmCodePosition position, Node* instance_node,
                      UseRetpoline use_retpoline);
  Node* BuildWasmReturnCall(wasm::FunctionSig* sig, Node** args,
                            wasm::WasmCodePosition position,
                            Node* instance_node, UseRetpoline use_retpoline);
  Node* BuildImportCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
                        wasm::WasmCodePosition position, int func_index,
                        IsReturnCall continuation);
  Node* BuildImportCall(wasm::FunctionSig* sig, Node** args, Node*** rets,
                        wasm::WasmCodePosition position, Node* func_index,
                        IsReturnCall continuation);

  Node* BuildF32CopySign(Node* left, Node* right);
  Node* BuildF64CopySign(Node* left, Node* right);

  Node* BuildIntConvertFloat(Node* input, wasm::WasmCodePosition position,
                             wasm::WasmOpcode);
  Node* BuildI32Ctz(Node* input);
  Node* BuildI32Popcnt(Node* input);
  Node* BuildI64Ctz(Node* input);
  Node* BuildI64Popcnt(Node* input);
  Node* BuildBitCountingCall(Node* input, ExternalReference ref,
                             MachineRepresentation input_type);

  Node* BuildCFuncInstruction(ExternalReference ref, MachineType type,
                              Node* input0, Node* input1 = nullptr);
  Node* BuildF32Trunc(Node* input);
  Node* BuildF32Floor(Node* input);
  Node* BuildF32Ceil(Node* input);
  Node* BuildF32NearestInt(Node* input);
  Node* BuildF64Trunc(Node* input);
  Node* BuildF64Floor(Node* input);
  Node* BuildF64Ceil(Node* input);
  Node* BuildF64NearestInt(Node* input);
  Node* BuildI32Rol(Node* left, Node* right);
  Node* BuildI64Rol(Node* left, Node* right);

  Node* BuildF64Acos(Node* input);
  Node* BuildF64Asin(Node* input);
  Node* BuildF64Pow(Node* left, Node* right);
  Node* BuildF64Mod(Node* left, Node* right);

  Node* BuildIntToFloatConversionInstruction(
      Node* input, ExternalReference ref,
      MachineRepresentation parameter_representation,
      const MachineType result_type);
  Node* BuildF32SConvertI64(Node* input);
  Node* BuildF32UConvertI64(Node* input);
  Node* BuildF64SConvertI64(Node* input);
  Node* BuildF64UConvertI64(Node* input);

  Node* BuildCcallConvertFloat(Node* input, wasm::WasmCodePosition position,
                               wasm::WasmOpcode opcode);

  Node* BuildI32DivS(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI32RemS(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI32DivU(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI32RemU(Node* left, Node* right, wasm::WasmCodePosition position);

  Node* BuildI64DivS(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI64RemS(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI64DivU(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildI64RemU(Node* left, Node* right, wasm::WasmCodePosition position);
  Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref,
                       MachineType result_type, wasm::TrapReason trap_zero,
                       wasm::WasmCodePosition position);

  Node* BuildChangeInt32ToIntPtr(Node* value);
  Node* BuildChangeInt32ToSmi(Node* value);
  Node* BuildChangeUint31ToSmi(Node* value);
  Node* BuildSmiShiftBitsConstant();
  Node* BuildChangeSmiToInt32(Node* value);
  // generates {index > max ? Smi(max) : Smi(index)}
  Node* BuildConvertUint32ToSmiWithSaturation(Node* index, uint32_t maxval);

  // Asm.js specific functionality.
  Node* BuildI32AsmjsSConvertF32(Node* input);
  Node* BuildI32AsmjsSConvertF64(Node* input);
  Node* BuildI32AsmjsUConvertF32(Node* input);
  Node* BuildI32AsmjsUConvertF64(Node* input);
  Node* BuildI32AsmjsDivS(Node* left, Node* right);
  Node* BuildI32AsmjsRemS(Node* left, Node* right);
  Node* BuildI32AsmjsDivU(Node* left, Node* right);
  Node* BuildI32AsmjsRemU(Node* left, Node* right);
  Node* BuildAsmjsLoadMem(MachineType type, Node* index);
  Node* BuildAsmjsStoreMem(MachineType type, Node* index, Node* val);

  void BuildEncodeException32BitValue(Node* values_array, uint32_t* index,
                                      Node* value);
  Node* BuildDecodeException32BitValue(Node* values_array, uint32_t* index);
  Node* BuildDecodeException64BitValue(Node* values_array, uint32_t* index);

  Vector<Node*> Realloc(Node* const* buffer, size_t old_count,
                        size_t new_count) {
    DCHECK_GE(new_count, old_count);  // Only support growing.
    Vector<Node*> buf = Buffer(new_count);
    if (buf.begin() != buffer) {
      memcpy(buf.begin(), buffer, old_count * sizeof(Node*));
    }
    return buf;
  }

  //-----------------------------------------------------------------------
  // Operations involving the CEntry, a dependency we want to remove
  // to get off the GC heap.
  //-----------------------------------------------------------------------
  Node* BuildCallToRuntime(Runtime::FunctionId f, Node** parameters,
                           int parameter_count);

  Node* BuildCallToRuntimeWithContext(Runtime::FunctionId f, Node* js_context,
                                      Node** parameters, int parameter_count,
                                      Node** effect, Node* control);
  TrapId GetTrapIdForTrap(wasm::TrapReason reason);
};

enum WasmCallKind { kWasmFunction, kWasmImportWrapper, kWasmCapiFunction };

V8_EXPORT_PRIVATE CallDescriptor* GetWasmCallDescriptor(
    Zone* zone, wasm::FunctionSig* signature,
    WasmGraphBuilder::UseRetpoline use_retpoline =
        WasmGraphBuilder::kNoRetpoline,
    WasmCallKind kind = kWasmFunction);

V8_EXPORT_PRIVATE CallDescriptor* GetI32WasmCallDescriptor(
    Zone* zone, const CallDescriptor* call_descriptor);

V8_EXPORT_PRIVATE CallDescriptor* GetI32WasmCallDescriptorForSimd(
    Zone* zone, CallDescriptor* call_descriptor);

AssemblerOptions WasmAssemblerOptions();
AssemblerOptions WasmStubAssemblerOptions();

}  // namespace compiler
}  // namespace internal
}  // namespace v8

#endif  // V8_COMPILER_WASM_COMPILER_H_

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