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#include "env-inl.h" #include "util-inl.h" #include "v8.h" #include <cstdint> namespace node { namespace { using v8::Array; using v8::Context; using v8::Function; using v8::FunctionCallbackInfo; using v8::Integer; using v8::Local; using v8::Object; using v8::Value; void SetupTimers(const FunctionCallbackInfo<Value>& args) { CHECK(args[0]->IsFunction()); CHECK(args[1]->IsFunction()); auto env = Environment::GetCurrent(args); env->set_immediate_callback_function(args[0].As<Function>()); env->set_timers_callback_function(args[1].As<Function>()); } void GetLibuvNow(const FunctionCallbackInfo<Value>& args) { Environment* env = Environment::GetCurrent(args); args.GetReturnValue().Set(env->GetNow()); } void ScheduleTimer(const FunctionCallbackInfo<Value>& args) { auto env = Environment::GetCurrent(args); env->ScheduleTimer(args[0]->IntegerValue(env->context()).FromJust()); } void ToggleTimerRef(const FunctionCallbackInfo<Value>& args) { Environment::GetCurrent(args)->ToggleTimerRef(args[0]->IsTrue()); } void ToggleImmediateRef(const FunctionCallbackInfo<Value>& args) { Environment::GetCurrent(args)->ToggleImmediateRef(args[0]->IsTrue()); } void Initialize(Local<Object> target, Local<Value> unused, Local<Context> context, void* priv) { Environment* env = Environment::GetCurrent(context); env->SetMethod(target, "getLibuvNow", GetLibuvNow); env->SetMethod(target, "setupTimers", SetupTimers); env->SetMethod(target, "scheduleTimer", ScheduleTimer); env->SetMethod(target, "toggleTimerRef", ToggleTimerRef); env->SetMethod(target, "toggleImmediateRef", ToggleImmediateRef); target->Set(env->context(), FIXED_ONE_BYTE_STRING(env->isolate(), "immediateInfo"), env->immediate_info()->fields().GetJSArray()).Check(); } } // anonymous namespace } // namespace node NODE_MODULE_CONTEXT_AWARE_INTERNAL(timers, node::Initialize)